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145 lines
6.1 KiB
Plaintext
145 lines
6.1 KiB
Plaintext
4 months ago
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//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
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//--------------------------------------------------------------
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// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
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vending_max_value: 1000000000
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// Whether to allow placing items on a vending store when the player's zeny plus the total price
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// of the items exceeds the maximum zeny allowed. (Note 1)
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// If set to "yes", the items will be placed in the store but other players will not be able to buy them.
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// Official behavior is "yes", but on some official servers the client doesn't allow this.
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vending_over_max: yes
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// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
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// When a tax is applied, the item's full price is charged to the buyer, but
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// the vender will not get the whole price paid (they get 100% - this tax).
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vending_tax: 500
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// Minimum total of purchase until taxes are applied.
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// Officially there is no tax for anything less than 100 million zeny.
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// 0 will apply taxes to all transactions.
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vending_tax_min: 100000000
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// Show the buyer's name when successfully vended an item
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buyer_name: yes
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// Forging success rate. (Note 2)
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weapon_produce_rate: 100
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// Prepare Potion success rate. (Note 2)
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potion_produce_rate: 100
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// Do produced items have the maker's name on them? (Note 3)
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// 0x01: Produced Weapons
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// 0x02: Produced Potions
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// 0x04: Produced Arrows
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// 0x08: Produced Holy Water/Ancilla
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// 0x10: Produced Deadly Potions
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// 0x80: Other produced items.
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produce_item_name_input: 0x03
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// Is a monster summoned via dead branch aggressive? (Note 1)
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dead_branch_active: yes
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// Should summoned monsters check the player's base level? (dead branches) (Note 1)
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// On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
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// Change to 'yes' to only summon monsters less than or equal to the player's base level.
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random_monster_checklv: no
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// On map change it will check for items not tagged as "available" and
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// auto-delete them from inventory/cart/storage.
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// NOTE: An item is not available if it was not loaded from the item_db.
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// 0x1: Inventory
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// 0x2: Cart
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// 0x4: Storage
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item_check: 0x0
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// How much time must pass between item uses?
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// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
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// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
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item_use_interval: 100
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// How much time must pass between cash food uses? Default: 60000 (1 min)
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cashfood_use_interval: 60000
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// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
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// For example, if left at 50. An item can give bNoMagicDamage,40;
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// which reduces magic damage by 40%, but does not blocks status changes.
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gtb_sc_immunity: 50
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// Enable autospell card effects to stack?
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// NOTE: Different cards that grant the same skill will both
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// always work independently of each other regardless of setting.
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autospell_stacking: no
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// Allow the consumption of usable items that are disabled by item_noequip.txt? (Note 1)
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// no = can't be consumed
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// yes = consumed with no effect
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allow_consume_restricted_item: no
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// Allow equipping items that are disabled by item_noequip.txt? (Note 1)
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// no = can't be equipped and will be unequipped when entering the map
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// yes = can be equipped but gives no effect
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// If the equip is compounded with restricted card(s), it ignores this check but still gives no effect.
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allow_equip_restricted_item: yes
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// Allow changing of equipment while interacting with NPCs? (Note 1)
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// Default on official servers: yes for Pre-renewal, no for Renewal
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//item_enabled_npc: yes
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// Allow map_addflooritem to check if item is droppable? (Note 1)
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// If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full.
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// Default: yes
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item_flooritem_check: yes
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// Set default bound type when item with BindOnEquip flag is equipped (see db/[pre-]re/item_db.yml)
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// 0 - None
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// 1 - Account
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// 2 - Guild
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// 3 - Party
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// 4 - Character
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default_bind_on_equip: 4
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// Allow selling of bound/sell restricted items as Itemshop currency? (Note 3)
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// 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops
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// 0x1 = Bound items are able to be sold to Itemshops
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// 0x2 = Sell restricted items are able to be sold to Itemshops
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// 0x4 = Bound items are able to be sold to Shops,
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// because most of trade restricted items are still able to be sold to Shops
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// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
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allow_bound_sell: 0x0
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// Hide n last characters of player's name with asterisk (*) when the player
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// obtained an item with special broadcast flag or refined an item at a level with broadcast flag.
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// Note: Players with short names can be fully converted to asterisks if this
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// config value is set high.
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broadcast_hide_name: 2
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// Enable to sell rental item to NPC shop? (Note 1)
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rental_transaction: yes
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// Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1)
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rental_item_novalue: no
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// Minimum purchase price of items at a normal Shop
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// Officially items cannot be purchased for less than 1 Zeny
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min_shop_buy: 1
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// Minimum sell price of items at a normal shop
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// Officially items can be sold for 0 Zeny
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min_shop_sell: 0
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// Should items that reduce damage from element/race count all monster damage as physical? (Note 1)
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// Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage
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// Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP)
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// This only affects items with bonus3 bSubEle and bonus3 bSubRace.
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cardfix_monster_physical: yes
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