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112 lines
4.8 KiB
YAML
112 lines
4.8 KiB
YAML
4 months ago
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# This file is a part of rAthena.
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# Copyright(C) 2021 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Job Database
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###########################################################################
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#
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# Job Settings
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#
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###########################################################################
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# - Jobs: List of jobs associated to group.
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# Job Job name.
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# - Level Job level.
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# Str Stength increase amount. (Default: 0)
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# Agi Agility increase amount. (Default: 0)
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# Vit Vitality increase amount. (Default: 0)
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# Int Intelligence increase amount. (Default: 0)
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# Dex Dexterity increase amount. (Default: 0)
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# Luk Luck increase amount. (Default: 0)
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# Pow Power increase amount. (Default: 0)
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# Sta Stamina increase amount. (Default: 0)
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# Wis Wisdom increase amount. (Default: 0)
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# Spl Spell increase amount. (Default: 0)
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# Con Concentration increase amount. (Default: 0)
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# Crt Creative increase amount. (Default: 0)
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# MaxStats: Maximum stats/traits applicable. (Default: battle_config::max_*_parameter)
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# Str Strength.
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# Agi Agility.
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# Vit Vitality.
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# Int Intelligence.
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# Dex Dexterity.
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# Luk Luck.
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# Pow Power.
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# Sta Stamina.
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# Wis Wisdom.
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# Spl Spell.
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# Con Concentration.
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# Crt Creative.
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# MaxBaseLevel Maximum base level. (Default: MAX_LEVEL)
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# BaseExp: Base experience per level.
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# - Level Base level.
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# Exp Base experience.
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# MaxJobLevel Maximum job level. (Default: MAX_LEVEL)
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# JobExp: Job experience per level.
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# - Level Job level.
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# Exp Job experience.
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# BaseHp: Base HP per base level.
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# - Level Base level.
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# Hp Base HP.
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# BaseSp: Base SP per base level.
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# - Level Base level.
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# Sp Base SP.
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# BaseAp: Base AP per base level.
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# - Level Base level.
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# Ap Base AP.
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###########################################################################
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Header:
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Type: JOB_STATS
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Version: 2
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Footer:
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Imports:
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# Load base information first
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- Path: db/pre-re/job_stats.yml
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Mode: Prerenewal
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- Path: db/re/job_stats.yml
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Mode: Renewal
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# Next, populate with ASPD information
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# If RENEWAL is defined and RENEWAL_ASPD is not defined then the pre-renewal file is loaded
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- Path: db/pre-re/job_aspd.yml
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Mode: Prerenewal
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- Path: db/re/job_aspd.yml
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Mode: Renewal
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# Next, populate with experience information
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- Path: db/pre-re/job_exp.yml
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Mode: Prerenewal
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- Path: db/re/job_exp.yml
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Mode: Renewal
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# Next, populate HP/SP/AP information
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- Path: db/pre-re/job_basepoints.yml
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Mode: Prerenewal
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- Path: db/re/job_basepoints.yml
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Mode: Renewal
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# Finally, import custom information
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- Path: db/import/job_stats.yml
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