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61 lines
4.0 KiB
YAML
61 lines
4.0 KiB
YAML
4 months ago
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###########################################################################
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# Monster Database
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###########################################################################
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#
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# Monster Settings
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#
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###########################################################################
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# - Id Monster ID.
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# AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
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# Name Name in English.
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# JapaneseName Name in Japanese. (Default: 'Name' value)
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# Level Level. (Default: 1)
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# Hp Total HP. (Default: 1)
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# Sp Total SP. (Default: 1)
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# BaseExp Base experience gained. (Default: 0)
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# JobExp Job experience gained. (Default: 0)
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# MvpExp MVP experience gained. (Default: 0)
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# Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
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# Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
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# Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
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# MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
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# Resistance Physical resistance of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
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# MagicResistance Magic resistance of the monster, reduces magical skill damage. (Default: 0)
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# Str Strength which affects attack. (Default: 1)
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# Agi Agility which affects flee. (Default: 1)
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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# Size Size. (Default: Small)
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# Race Race. (Default: Formless)
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# RaceGroups: List of secondary groups the monster may be part of. (Optional)
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# <group>: <value> Group to toggle.
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# Element Element. (Default: Neutral)
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# ElementLevel Level of element. (Default: 1)
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# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
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# AttackDelay Attack speed. (Default: 0)
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# AttackMotion Attack animation speed. (Default: 0)
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# ClientAttackMotion Client attack speed. (Default: AttackMotion)
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# DamageMotion Damage animation speed. (Default: 0)
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# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
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# Ai Aegis monster type AI behavior. (Default: 06)
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# Class Aegis monster class. (Default: Normal)
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# Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
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# <mode>: <value> Mode to toggle.
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# MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
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# - Item Item name.
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# Rate Drop rate of item.
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# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
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# Index Index used for overwriting item. (Optional)
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# Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
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# - Item Item name.
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# Rate Drop rate of item.
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# StealProtected If the item is shielded from TF_STEAL. (Default: false)
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# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
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# Index Index used for overwriting item. (Optional)
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###########################################################################
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