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# Monster Database
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#
# Monster Settings
#
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# - Id Monster ID.
# AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
# Name Name in English.
# JapaneseName Name in Japanese. (Default: 'Name' value)
# Level Level. (Default: 1)
# Hp Total HP. (Default: 1)
# Sp Total SP. (Default: 1)
# BaseExp Base experience gained. (Default: 0)
# JobExp Job experience gained. (Default: 0)
# MvpExp MVP experience gained. (Default: 0)
# Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
# Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
# Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
# MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
# Resistance Physical resistance of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
# MagicResistance Magic resistance of the monster, reduces magical skill damage. (Default: 0)
# Str Strength which affects attack. (Default: 1)
# Agi Agility which affects flee. (Default: 1)
# Vit Vitality which affects defense. (Default: 1)
# Int Intelligence which affects magic attack. (Default: 1)
# Dex Dexterity which affects hit rate. (Default: 1)
# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
# AttackRange Attack range. (Default: 0)
# SkillRange Skill cast range. (Default: 0)
# ChaseRange Chase range. (Default: 0)
# Size Size. (Default: Small)
# Race Race. (Default: Formless)
# RaceGroups: List of secondary groups the monster may be part of. (Optional)
# <group>: <value> Group to toggle.
# Element Element. (Default: Neutral)
# ElementLevel Level of element. (Default: 1)
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
# Class Aegis monster class. (Default: Normal)
# Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
# <mode>: <value> Mode to toggle.
# MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
# - Item Item name.
# Rate Drop rate of item.
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
# Index Index used for overwriting item. (Optional)
# Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
# - Item Item name.
# Rate Drop rate of item.
# StealProtected If the item is shielded from TF_STEAL. (Default: false)
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
# Index Index used for overwriting item. (Optional)
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