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116 lines
4.9 KiB
Plaintext
116 lines
4.9 KiB
Plaintext
//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
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//--------------------------------------------------------------
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// Homunculus setting (Note 3)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// 0x01: Can't be targetted by support skills (except for their master)
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// 0x04: Mobs will always go after them instead of players until attacked
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// 0x08: Copy their master's speed on spawn/map-change
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// 0x10: They display luk/3+1 instead of their actual critical in the
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// stat window (by default they don't crit)
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// 0x20: Their Min-Matk is always the same as their max
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hom_setting: 0x3D
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// Should the cooldown or aftercast delay of homunculi skills be reset when
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// the homunculus is vaporized?
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// Default on official servers: yes for Pre-renewal, no for Renewal
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//hom_delay_reset_vaporize: no
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// Should the cooldown or aftercast delay of homunculi skills be reset when
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// warping or changing maps?
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// Default on official servers: yes for Pre-renewal, no for Renewal
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//hom_delay_reset_warp: no
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// The rate a homunculus will get friendly by feeding it. (Note 2)
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homunculus_friendly_rate: 100
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// Can you name a homunculus more then once? (Note 1)
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hom_rename: no
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// Minimum intimacy to evo the homunculus
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homunculus_evo_intimacy_need: 91100
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// Reset intimacy after evolution to:
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homunculus_evo_intimacy_reset: 1000
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// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
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hvan_explosion_intimate: 45000
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// Show stat growth to the owner when an Homunculus levels up
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homunculus_show_growth: yes
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// Does autoloot work, when a monster is killed by homunculus only?
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homunculus_autoloot: no
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// Should homunculi Vaporize when Master dies? (Note 2)
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// A homunculus will not Vaporize if their HP is below 80%.
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homunculus_auto_vapor: 80
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// Max level for regular Homunculus
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homunculus_max_level: 99
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// Max level for Homunculus S
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homunculus_S_max_level: 250
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// Growth level for Homunculus S
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// This is the level at which homunculus S can use their growth tables
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// Without this, a shuffle causes all levels of a Homunculus S to use their
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// growth tables, causing imbalanced stats
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homunculus_S_growth_level: 99
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// Send auto-feed notice even if OFF (Note 1)
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// Official: yes
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homunculus_autofeed_always: yes
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// Is getting exp/item from the homunculus disabled when their master's idle?
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// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
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// a character idle.
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// Characters in a chat/vending are always considered idle.
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// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
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// Their master will only receive items if 'homunculus_autoloot' is activated,
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// otherwise they will be dropped on the ground as usual.
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// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
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hom_idle_no_share: no
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// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
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// (This will only work if 'hom_idle_no_share' is enabled).
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// 0x001 - Walk Request
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// 0x002 - UseSkillToID Request (Targetted skill use attempt)
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// 0x004 - UseSkillToPos Request (AoE skill use attempt)
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// 0x008 - UseItem Request (Including equip/unequip)
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// 0x010 - Attack Request
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// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
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// 0x040 - Sit/Standup Request
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// 0x080 - Emotion Request
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// 0x100 - DropItem Request
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// 0x200 - @/#Command Request
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// Please note that at least 1 option has to be enabled.
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// Be mindful that the more options used, the easier it becomes to cheat this features.
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
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// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
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// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
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idletime_hom_option: 0x1F
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// The rate at which homunculus gain experience from kills. (Note 2)
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// Only applies to renewal mode.
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// Official: 10%
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homunculus_exp_gain: 10
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// The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
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// See 'homunculus_starving_delay' for the delay value.
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// Set to 0 to disable.
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// Official: 10
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homunculus_starving_rate: 10
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// Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
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// Official: 20 seconds
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homunculus_starving_delay: 20000
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