Inherits IEquatable< Quaternion >.
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static Quaternion | Add (Quaternion quaternion1, Quaternion quaternion2) |
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static void | Add (ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) |
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static Quaternion | Concatenate (Quaternion value1, Quaternion value2) |
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static void | Concatenate (ref Quaternion value1, ref Quaternion value2, out Quaternion result) |
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static Quaternion | Conjugate (Quaternion value) |
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static void | Conjugate (ref Quaternion value, out Quaternion result) |
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static Quaternion | CreateFromAxisAngle (Vector3 axis, float angle) |
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static void | CreateFromAxisAngle (ref Vector3 axis, float angle, out Quaternion result) |
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static Quaternion | CreateFromRotationMatrix (Matrix matrix) |
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static void | CreateFromRotationMatrix (ref Matrix matrix, out Quaternion result) |
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static Quaternion | CreateFromYawPitchRoll (float yaw, float pitch, float roll) |
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static void | CreateFromYawPitchRoll (float yaw, float pitch, float roll, out Quaternion result) |
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static Quaternion | Divide (Quaternion quaternion1, Quaternion quaternion2) |
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static void | Divide (ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) |
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static float | Dot (Quaternion quaternion1, Quaternion quaternion2) |
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static void | Dot (ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) |
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static Quaternion | Inverse (Quaternion quaternion) |
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static void | Inverse (ref Quaternion quaternion, out Quaternion result) |
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static Quaternion | Lerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
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static void | Lerp (ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) |
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static Quaternion | Slerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
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static void | Slerp (ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) |
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static Quaternion | Subtract (Quaternion quaternion1, Quaternion quaternion2) |
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static void | Subtract (ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) |
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static Quaternion | Multiply (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | Multiply (Quaternion quaternion1, float scaleFactor) |
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static void | Multiply (ref Quaternion quaternion1, float scaleFactor, out Quaternion result) |
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static void | Multiply (ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) |
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static Quaternion | Negate (Quaternion quaternion) |
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static void | Negate (ref Quaternion quaternion, out Quaternion result) |
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static Quaternion | Normalize (Quaternion quaternion) |
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static void | Normalize (ref Quaternion quaternion, out Quaternion result) |
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static Quaternion | operator+ (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | operator/ (Quaternion quaternion1, Quaternion quaternion2) |
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static bool | operator== (Quaternion quaternion1, Quaternion quaternion2) |
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static bool | operator!= (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | operator* (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | operator* (Quaternion quaternion1, float scaleFactor) |
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static Quaternion | operator- (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | operator- (Quaternion quaternion) |
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Struct for representing a Quaternion.