Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Matrix Struct Reference

Struct for representing a Matrix. More...

Inherits IEquatable< Matrix >.

Public Member Functions

 Matrix (float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
 
bool Decompose (out Vector3 scale, out Quaternion rotation, out Vector3 translation)
 
float Determinant ()
 
bool Equals (Matrix other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static float[] ToFloatArray (Matrix mat)
 
static Matrix Add (Matrix matrix1, Matrix matrix2)
 
static void Add (ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
 
static Matrix CreateBillboard (Vector3 objectPosition, Vector3 cameraPosition, Vector3 cameraUpVector, Nullable< Vector3 > cameraForwardVector)
 
static void CreateBillboard (ref Vector3 objectPosition, ref Vector3 cameraPosition, ref Vector3 cameraUpVector, Vector3?cameraForwardVector, out Matrix result)
 
static Matrix CreateConstrainedBillboard (Vector3 objectPosition, Vector3 cameraPosition, Vector3 rotateAxis, Nullable< Vector3 > cameraForwardVector, Nullable< Vector3 > objectForwardVector)
 
static void CreateConstrainedBillboard (ref Vector3 objectPosition, ref Vector3 cameraPosition, ref Vector3 rotateAxis, Vector3?cameraForwardVector, Vector3?objectForwardVector, out Matrix result)
 
static Matrix CreateFromAxisAngle (Vector3 axis, float angle)
 
static void CreateFromAxisAngle (ref Vector3 axis, float angle, out Matrix result)
 
static Matrix CreateFromQuaternion (Quaternion quaternion)
 
static void CreateFromQuaternion (ref Quaternion quaternion, out Matrix result)
 
static Matrix CreateFromYawPitchRoll (float yaw, float pitch, float roll)
 
static void CreateFromYawPitchRoll (float yaw, float pitch, float roll, out Matrix result)
 
static Matrix CreateLookAt (Vector3 cameraPosition, Vector3 cameraTarget, Vector3 cameraUpVector)
 
static void CreateLookAt (ref Vector3 cameraPosition, ref Vector3 cameraTarget, ref Vector3 cameraUpVector, out Matrix result)
 
static Matrix CreateOrthographic (float width, float height, float zNearPlane, float zFarPlane)
 
static void CreateOrthographic (float width, float height, float zNearPlane, float zFarPlane, out Matrix result)
 
static Matrix CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNearPlane, float zFarPlane)
 
static void CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNearPlane, float zFarPlane, out Matrix result)
 
static Matrix CreatePerspective (float width, float height, float nearPlaneDistance, float farPlaneDistance)
 
static void CreatePerspective (float width, float height, float nearPlaneDistance, float farPlaneDistance, out Matrix result)
 
static Matrix CreatePerspectiveFieldOfView (float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance)
 
static void CreatePerspectiveFieldOfView (float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance, out Matrix result)
 
static Matrix CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance)
 
static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance, out Matrix result)
 
static Matrix CreateRotationX (float radians)
 
static void CreateRotationX (float radians, out Matrix result)
 
static Matrix CreateRotationY (float radians)
 
static void CreateRotationY (float radians, out Matrix result)
 
static Matrix CreateRotationZ (float radians)
 
static void CreateRotationZ (float radians, out Matrix result)
 
static Matrix CreateScale (float scale)
 
static void CreateScale (float scale, out Matrix result)
 
static Matrix CreateScale (float xScale, float yScale, float zScale)
 
static void CreateScale (float xScale, float yScale, float zScale, out Matrix result)
 
static Matrix CreateScale (Vector3 scales)
 
static void CreateScale (ref Vector3 scales, out Matrix result)
 
static Matrix CreateTranslation (float xPosition, float yPosition, float zPosition)
 
static void CreateTranslation (ref Vector3 position, out Matrix result)
 
static Matrix CreateTranslation (Vector3 position)
 
static void CreateTranslation (float xPosition, float yPosition, float zPosition, out Matrix result)
 
static Matrix CreateWorld (Vector3 position, Vector3 forward, Vector3 up)
 
static void CreateWorld (ref Vector3 position, ref Vector3 forward, ref Vector3 up, out Matrix result)
 
static Matrix Divide (Matrix matrix1, Matrix matrix2)
 
static void Divide (ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
 
static Matrix Divide (Matrix matrix1, float divider)
 
static void Divide (ref Matrix matrix1, float divider, out Matrix result)
 
static Matrix Invert (Matrix matrix)
 
static void Invert (ref Matrix matrix, out Matrix result)
 
static Matrix Lerp (Matrix matrix1, Matrix matrix2, float amount)
 
static void Lerp (ref Matrix matrix1, ref Matrix matrix2, float amount, out Matrix result)
 
static Matrix Multiply (Matrix matrix1, Matrix matrix2)
 
static void Multiply (ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
 
static Matrix Multiply (Matrix matrix1, float factor)
 
static void Multiply (ref Matrix matrix1, float factor, out Matrix result)
 
static Matrix Negate (Matrix matrix)
 
static void Negate (ref Matrix matrix, out Matrix result)
 
static Matrix operator+ (Matrix matrix1, Matrix matrix2)
 
static Matrix operator/ (Matrix matrix1, Matrix matrix2)
 
static Matrix operator/ (Matrix matrix, float divider)
 
static bool operator== (Matrix matrix1, Matrix matrix2)
 
static bool operator!= (Matrix matrix1, Matrix matrix2)
 
static Matrix operator* (Matrix matrix1, Matrix matrix2)
 
static Matrix operator* (Matrix matrix, float scaleFactor)
 
static Matrix operator- (Matrix matrix1, Matrix matrix2)
 
static Matrix operator- (Matrix matrix)
 
static Matrix Subtract (Matrix matrix1, Matrix matrix2)
 
static void Subtract (ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
 
static Matrix Transpose (Matrix matrix)
 
static void Transpose (ref Matrix matrix, out Matrix result)
 

Public Attributes

float M11
 
float M12
 
float M13
 
float M14
 
float M21
 
float M22
 
float M23
 
float M24
 
float M31
 
float M32
 
float M33
 
float M34
 
float M41
 
float M42
 
float M43
 
float M44
 

Properties

float this[int index] [get, set]
 
float this[int row, int column] [get, set]
 
Vector3 Backward [get, set]
 
Vector3 Down [get, set]
 
Vector3 Forward [get, set]
 
static Matrix Identity [get]
 
Vector3 Left [get, set]
 
Vector3 Right [get, set]
 
Vector3 Translation [get, set]
 
Vector3 Up [get, set]
 

Detailed Description

Struct for representing a Matrix.


The documentation for this struct was generated from the following file: