Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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- p -
Parameter() :
Otter.Shader
ParseFrames() :
Otter.Anim
Part() :
Otter.IRC
Particle() :
Otter.Particle
Pause() :
Otter.Tween.TweenerImpl
,
Otter.AutoTimer
,
Otter.Game
,
Otter.Music
,
Otter.Scene
,
Otter.Sound
,
Otter.Spritemap< TAnimType >
,
Otter.Tween
Paused() :
Otter.Entity
PauseGroup() :
Otter.Scene
PauseGroupToggle() :
Otter.Scene
PauseToggle() :
Otter.Game
,
Otter.Tween
,
Otter.Tween.TweenerImpl
PingPong() :
Otter.Anim
PixelArea() :
Otter.PixelCollider
PixelAt() :
Otter.PixelCollider
PixelAtRelative() :
Otter.PixelCollider
PixelCollider() :
Otter.PixelCollider
PlatformingMovement() :
Otter.PlatformingMovement
Play() :
Otter.Music
,
Otter.Sound
,
Otter.Spritemap< TAnimType >
Playback() :
Otter.Controller
PlaybackFile() :
Otter.Controller
PointListener() :
Otter.Sound
Polygon() :
Otter.Polygon
PopShader() :
Otter.Surface
PopState() :
Otter.StateMachine< TState >
PopulateMethodsFromEntity() :
Otter.StateMachine< TState >
Prerender() :
Otter.Entity
PreWrap() :
Otter.RichText
Projection() :
Otter.Polygon
Publish() :
EventRouter
PublishEvent() :
Otter.Coroutine
Push() :
Otter.EventQueue
PushState() :
Otter.StateMachine< TState >
Generated on Thu May 12 2016 18:16:53 for Otter by
1.8.5