Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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- c -
C :
Otter.Line2
CameraAngle :
Otter.Game
,
Otter.Surface
CameraCenterX :
Otter.Scene
CameraCenterY :
Otter.Scene
CameraHeight :
Otter.Scene
CameraWidth :
Otter.Scene
CameraX :
Otter.Scene
,
Otter.Surface
CameraY :
Otter.Scene
,
Otter.Surface
CameraZoom :
Otter.Game
,
Otter.Surface
CenterX :
Otter.Collider
CenterY :
Otter.Text
,
Otter.Collider
CharacterCount :
Otter.RichText
CleanString :
Otter.RichText
ClippingRegion :
Otter.Image
,
Otter.NineSlice
Collider :
Otter.Component
,
Otter.Entity
Colliders :
Otter.Component
,
Otter.Entity
CollisionsJumpThrough :
Otter.PlatformingMovement
CollisionsSolid :
Otter.Movement
Color :
Otter.Graphic
,
Otter.RichTextCharacter
,
Otter.Vert
,
Otter.Particle
Color0 :
Otter.RichTextCharacter
Color1 :
Otter.RichTextCharacter
Color2 :
Otter.RichTextCharacter
Color3 :
Otter.RichTextCharacter
ColorString :
Otter.Color
Columns :
Otter.ImageSet
,
Otter.Spritemap< TAnimType >
Completed :
Otter.Lerper
Completion :
Otter.Tween
Components :
Otter.Entity
ConfigData :
Otter.Game
Connected :
Otter.IRC
Coroutine :
Otter.Game
Count :
Otter.Polygon
,
Otter.GridCounter
,
Otter.Coroutine
,
Otter.Decals
CurrentAccel :
Otter.PlatformingMovement
CurrentAnim :
Otter.Spritemap< TAnimType >
CurrentEvent :
Otter.EventProcessor
CurrentFrame :
Otter.Spritemap< TAnimType >
,
Otter.Anim
CurrentFrameIndex :
Otter.Spritemap< TAnimType >
,
Otter.Anim
CurrentLevel :
Otter.OgmoProject
CurrentState :
Otter.StateMachine< TState >
Generated on Thu May 12 2016 18:16:53 for Otter by
1.8.5